free () Īnd that should complete the use of callbacks with GLFW and LWJGL. free () glfwSetFramebufferSizeCallback ( windowID, null ). free () glfwSetWindowIconif圜allback ( windowID, null ). free () glfwSetWindowFocusCallback ( windowID, null ). free () glfwSetWindowCloseCallback ( windowID, null ). free () glfwSetWindowSizeCallback ( windowID, null ). Registering callbacks (before game loop) glfwSetWindowPosCallback ( windowID, ( window, x, y ) -> windowMoved ( x, y )) glfwSetWindowSizeCallback ( windowID, ( window, width, height ) -> windowResized ( width, height )) glfwSetWindowCloseCallback ( windowID, window -> windowClosing ()) glfwSetWindowFocusCallback ( windowID, ( window, focused ) -> windowFocusChanged ( focused )) glfwSetWindowIconif圜allback ( windowID, ( window, iconified ) -> windowIconf圜hanged ( iconified )) glfwSetFramebufferSizeCallback ( windowID, ( window, width, height ) -> framebufferResized ( width, height )) // Freeing callbacks (after game loop) glfwSetWindowPosCallback ( windowID, null ).
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September 2023
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